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Old Aug 21, 2007, 08:11 PM // 20:11   #1
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Default Becoming the monster.

I think a nice idea for a Player vs. Environment skill would be the ability to capture one monster skill. But as a draw back, players can not keep multiple monster skills in their skill list. Once a new monster skill is captured, the old one is removed.

In addition, if a player chooses to use a monster skill he\she will be unable to choose an elite skill. And, of course, if an elite skill is chosen from the player’s skill list the monster skill will become unavailable. Basically, before each instance, the player will decide whether he or she will take an elite or a monster skill for the upcoming battle.

If someone has already suggested this; consider this post a vote for your idea.
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Old Aug 21, 2007, 08:37 PM // 20:37   #2
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Cool, but I see people using spectral agony in PvP. PvP characters do not have infused armour, so that'd be GG. If they were usable in PvE only, it could work, but I don't think ANet wants us using Giant Stomp. :P
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Old Aug 21, 2007, 08:46 PM // 20:46   #3
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Bad idea.....

http://wiki.guildwars.com/wiki/Skill_balance

... enough said.
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Old Aug 21, 2007, 08:50 PM // 20:50   #4
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I would agree with this as long as:
- Strictly PvE only.
- You have to resign the elite skill to use the monster skill.
- Not all monster skill can be captured.
- As you said, only one monster skill can be captured at a time, so there will be two skills, the skill to capture and the monster skill, that is replae anytime you capture another.
- No skill available only during certain quests or missions.
- No 'story-boss' monster skill can be captured. (Shiro, Glint, Lich, Mallyx, Urgoz, etc) or the captured versions are tuned down. For example:
*Spectral agony always consider enemies infused.
*Turtle shell gets higher recharge times.
*Giant Stom also knock backs allies (like it actually does, just look at the stone summit)
*Etc...
- Icons are added to all capturable skills.

Although this would be greatly cool, I think its more an ida for a blue-mage like profession in GW2 rather than an addition to this game.

Last edited by MithranArkanere; Aug 21, 2007 at 09:00 PM // 21:00..
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Old Aug 21, 2007, 08:54 PM // 20:54   #5
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8 party members with wurm siege.
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Old Aug 21, 2007, 08:59 PM // 20:59   #6
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You won't be able to capture wurm siege. You can only see queen siege in Gates of Desolation and used by the elder wurms, and since you can see them only inside one quest, that would take it out from the list.
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Old Aug 21, 2007, 09:29 PM // 21:29   #7
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Player Mesmer imo.

[skill]Arcane Larceny[/skill][skill]Arcane Thievery[/skill]
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Old Aug 21, 2007, 09:37 PM // 21:37   #8
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Polymock, perhaps.
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Old Aug 21, 2007, 09:48 PM // 21:48   #9
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8 party members with wurm siege.
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Old Aug 22, 2007, 01:12 AM // 01:12   #10
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Quote:
Originally Posted by Simath
Player Mesmer imo.

[skill]Arcane Larceny[/skill][skill]Arcane Thievery[/skill]
Mesmer skills can't copy monster skills.
Wurm siege won't be captured... ¬¬xxXX
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Old Aug 22, 2007, 01:15 AM // 01:15   #11
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Screw wurm siege, mmm, Base Defence Now I just need to figure out how to kill those mofos.
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Old Aug 22, 2007, 01:15 AM // 01:15   #12
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Mesmer skills can't copy monster skills.
With my conditions, Wurm siege won't be captured it's a 'Mission' only monster skill... you can only find it in mission and elite areas. It's not like song of the mists or turtle shield. ¬¬xxXX
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Old Aug 22, 2007, 03:41 AM // 03:41   #13
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is chimera of intensity a monster skill? if so i want that skill allways :P
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Old Aug 22, 2007, 05:49 AM // 05:49   #14
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Quote:
Originally Posted by Mist Walker Skarloc
Cool, but I see people using spectral agony in PvP. PvP characters do not have infused armour, so that'd be GG. If they were usable in PvE only, it could work, but I don't think ANet wants us using Giant Stomp. :P
/just imagining the rant about that ... just after the "wtfs" ^^
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Old Aug 22, 2007, 06:49 AM // 06:49   #15
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Have some people bring out Spectral Agony to spike, a few with Giant's Stomp to snare down people. Just hear the "wtf you noob" & " go learn a real build"

/unsigned tho
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Old Aug 22, 2007, 11:59 AM // 11:59   #16
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Quote:
Originally Posted by Sawamura
Have some people bring out Spectral Agony to spike, a few with Giant's Stomp to snare down people. Just hear the "wtf you noob" & " go learn a real build"
Well... nobody care if you taunt Mobs, because this won't be possible for PvP, they would be PvE ONLY.
That's obvious.


Quote:
Originally Posted by dread pirate fargus
is chimera of intensity a monster skill? if so i want that skill allways :P
Chimera of Intensiti or "Kilroy Stonekin" mission too.

Chimera is triggered by events, and you could capture it only by killing the Vizier, and you can't since he's an NPC.

The same for Kilroy Stonekin.
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Old Aug 22, 2007, 12:38 PM // 12:38   #17
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As far as I know though, there's two kinds of NPC abilities. The kind used by monsters with the monster icon, which usually revolve around the physical aspects of the monster. And the kind used by humanoid NPCs, which are just unique skills and have there own icons, like the Corsairs Net, or some of Shiro's skills.

It wouldn't be too unbalancing to allow you to capture the humanoid type ones, and just count them as PvE skills.
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Old Aug 23, 2007, 02:44 AM // 02:44   #18
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And if you can keep only one, it would even less umbalancing.

And even less if the copied version is tuned down when the original is too much.
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